2023-2024 Course Catalog
Immersive Media (IMM)
Students gain hands-on experience through intimate studio courses focused on prototyping, and collaborative design. Courses include topics in: 3D modeling, 3D landscapes, architecture, interior design, immersive design research, human centered design, interactive 3d engines, and finally, a capstone internship or co-op experience. Students can customize their education with electives in subjects including screenwriting, interactive animation, sculpture, landscape design, and many more.
Curriculum
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+Required Courses
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IMM103 Introduction to Immersive Media Students receive an introduction to 3d modeling, programming, architectural and design theory, and start learning the skills and technology necessary to build immersive experiences.
3 IMM202 Introduction to Game Design Students learn software and skills to develop interactive experiences using game design, game engine software, design processes and a variety of technology. Projects will focus on using immersive, interactive, and game technologies to develop a range of experiences.
3 IAR214 Digital Visualization I This course explores design principles related to color theory, typography, branding, web design, print design and layout relative to portfolio design, interior design presentation, communication and development. This course also explores basic human centered design and product design principles as a basis for portfolio and visual design. This course is designed to aid and mentor students in assembling a design portfolio for their academic and professional work. Students will learn graphic design techniques for both print and web including basic tools in Adobe Creative Suite.
3 CMP120 Introduction to Programming An introduction to the theory and practice of computer programming with an emphasis on problem solving. No previous programming experience is required.
3 IMM220 Studio I - 3D Interfaces & User Experience Students learn 3D modeling techniques for environment design, interface and user experience design, and prop design. Using both traditional desktop 3D modeling software and immersive 3D modeling software students will create a variety of 3D models and interfaces for use in immersive experiences.
Pre-requisites Complete all 2 of the following courses: - IMM202 Immersive Media II
- IMM215 Programming for Immersive Experiences
3 IAR260 Fallingwater Studio Residency As a studio residency at Frank Lloyd Wright's Fallingwater, students develop and apply design thinking and visualization through the exploration and application of sustainable strategies, architectural theories, manifestos, and phenomenology. Student outcomes are the culmination of observations, hikes, lectures, reading, discussions, critiques and design charrettes resulting in a final presentation.
Pre-requisites Complete the following course: - IAR219 Drawing and Model Making
3 IMM240 Immersive Design Seminar The Immersive Design Seminar explores the influence of other design fields and design practices on immersive design while examining current cultural, ethical, and social issues affecting immersive work.
3 IMM250 Human Centered Design Students will learn the principles of human centered design in order to develop empathy for the people they design for. They will use HCD methods to generate ideas; build prototypes; share their designs; and create a project informed by their designs.
3 IMM215 Programming for Immersive Experiences This course provides an introduction to programming for immersive experiences using real-time software and programming languages. Students will learn interaction scripting, game engine class structures, planning and documenting a significant programming project, learn to work on a programming project in teams, and learn to use industry standard development tools.
Pre-requisites Complete the following course: - IMM103 Introduction to Immersive Media
3 IMM310 Studio II - Architecture and Environments Students apply knowledge gained from introductory Immersive Media and design courses to create immersive environments informed by architectural theory. This course will leverage a variety of 3D, immersive, and game engine software.
Pre-requisites Complete the following course: - IMM220 Studio I - 3D Interfaces & User Experience
6 IMM371 Studio III: Serious Play Students will examine the uses of immersive media in the fields of education and training, utilizing game design methods and research. They will learn game design, advanced experience design, and instructional design through analysis of existing experiences and a series of practical group projects developing immersive experiences.
3 IMM406 Studio IV: Prototyping for Advanced Systems Students will be given the opportunity to develop immersive experiences for high-end, experimental, and prototype equipment that is only available to students in this course and later studios. Students will learn how to work with complex immersive equipment systems and early access software in a collaborative studio environment.
Pre-requisites Complete the following course: - IMM220 Studio I - 3D Interfaces & User Experience
3 IMM455W Studio V - Ethics and Access This studio course explores the ethical and accessibility issues surrounding immersive technologies through the design and development of immersive experiences that seeks to address these issues.
Pre-requisites Complete any 1 of the following courses: - IMM220 Studio I - 3D Interfaces & User Experience
- IMM310 Studio II - Architecture and Environments
6 IMM470W Immersive Design Research This course gives students an opportunity to conduct research using human centered design methods and research methods to craft a plan for their final semester Studio VI course.
Pre-requisites Complete all 2 of the following courses: - IMM220 Studio I - 3D Interfaces & User Experience
- IMM250 Human Centered Design
3 IMM490 Integrative Capstone The integrative capstone, undertaken by the student during the senior year, is an extended project that helps the student complete their transition from an undergraduate student to a world-ready professional. The study usually centers on the student's major and may be conducted, at least in part, in the context of a group experience. Such programs are crafted to meet the unique needs of each major, and could include, for example, fieldwork, theatre production, creative work in the arts, independent research, or independent readings. The integrative capstone in an interdisciplinary major must have the approval of both academic programs.
Pre-requisites Complete all 2 of the following courses: - IMM220 Studio I - 3D Interfaces & User Experience
- IMM470W Immersive Design Research
3 INTIMM303 Internship - Immersive Media Internship - Immersive Media
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